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Tuesday, November 15 • 11:20am - 12:10pm
Connecting Audio Tools for Game Development

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It is common for game titles to include more than 50000 audio files, ranging from sound effects, dialogue lines and music clips. One of the challenges, for game developers, is to build an efficient pipeline for creating, organizing and processing such a massive number of audio files, generally coming from different tools. 
For instance, REAPER has become a popular choice in the game audio community as a sound design DAW. Indeed, it can handle large projects and can be adapted and integrated into different workflows. How can we help the creators focus on content and game experience by reducing repetitive and error prone tasks that are currently part of their daily work?
In this talk, we explore the technologies (Juce, WAAPI) and the architecture of ReaWwise, a Wwise integration into REAPER, focused on automation. We discuss how we can connect different tools, including other DAWs, to Wwise from various environments. We will also take an in-depth look at how we implemented WAAPI and WAQL as the core of the extensibility of Wwise.
  • Presentation of speakers
  • Quick overview of what is Wwise 
    • Interactive Audio Challenges
  • Common sound designer example
    • Reviewing pain points
  • Quick demo of what is accomplished by ReaWwise
    • Create object structures/hierarchies and wwise
    • Import audio files into wwise
  • REAPER - Why?
  • ReaWwise Tech Overview
    • CMake
    • Juce
    • WAAPI
    • Components: GUI, DawContext, Data
    • Evaluating how other DAWs could be extended?
  • WAAPI Tech Overview
    • Architecture
    • WAQL: a query language
    • Use cases - Examples
    • Benefits of a generic data model
  • Closing Remarks
    • The project being open source
    • Exposing WAAPI to ReaScript/Lua


IF YOU ARE ATTENDING ONLINE, ALL TALK SESSIONS CAN BE ACCESSED FROM THE MAIN LOBBY: https://conference.audio.dev

Speakers
avatar for Bernard Rodrigue

Bernard Rodrigue

Director, Wwise Experience, Audiokinetic
Bernard Rodrigue is Director, Wwise Experience at Audiokinetic. He joined Audiokinetic in 2005 and actively participated in developing the foundations of Wwise. Today, Bernard continues to lead several projects related to the advancement and expansion of Wwise.
avatar for Andrew Costa

Andrew Costa

Software Developer, Audiokinetic
Andrew Costa is a Software developer at Audiokinetic since 2021. He’s been working on daw extensions and plugins, namely ReaWwise and the Wwise VST plugins. He's passionate about software development, daws and music production.


Tuesday November 15, 2022 11:20am - 12:10pm GMT
4) Shift 10 South Pl, London EC2M 7EB, UK