Stereo has been the status quo for amplified live events for decades. While loudspeakers, their amplifiers and the mixing consoles feeding them have drastically improved during this time, the fundamental concept of mixing to a stereo bus has remained the same.
In this talk, we will first introduce the benefits of spatial audio for live events (from small to large scale) and look at the object-based mixing tools available today.
We will then dive deeper into the most interesting aspects of developing such a product:
- Going from prototype to a finished product, choosing the right platform for the job and managing automated testing.
- Developing and testing audio algorithms, such as a 3D panning algorithm, a 3D Parametric Reverb or a binaural renderer; and making sure those algorithm work at scale.
- Optimizing real-time code on a real-time Linux kernel to always squeeze more and more DSP.
IF YOU ARE ATTENDING ONLINE, ALL TALK SESSIONS CAN BE ACCESSED FROM THE MAIN LOBBY:
https://conference.audio.dev