Back To Schedule
Monday, November 14 • 9:30am - 12:30pm
Workshop: Build Your First Audio Plug-in with JUCE

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Writing an audio plug-in can be a daunting task: there are a multitude of plug-in formats and DAWs, all with slightly different requirements. This workshop will guide you through the process of creating your first audio plug-in using the JUCE framework.

This workshop will cover:
- An introduction to JUCE
- Configuring a plug-in project
- Adding parameters to your plug-in and accessing them safely
- Creating a basic GUI
- Debugging and testing your plug-in

During the workshop, attendees will create a simple audio plug-in under the guidance of the JUCE developers.

Workshop Requirements:

Attendees must be able to compile the projects supplied in the most recent JUCE SDK using the corresponding IDE for their computer: Visual Studio 2022 for Windows, Xcode for macOS, and a Makefile for Linux. This may require installing Visual Studio 2022, Xcode or all of the Linux dependencies. There will not be time to do this within the workshop itself.

You can clone JUCE using git from here https://github.com/juce-framework/JUCE, or download the latest version of JUCE here https://github.com/juce-framework/JUCE/releases/latest.

Windows: Open JUCE\extras\AudioPluginHost\Builds\VisualStudio2022\AudioPluginHost.sln and build in Visual Studio 2022.

macOS: Open JUCE/extras/AudioPluginHost/Builds/MacOSX/AudioPluginHost.xcodeproj and build in Xcode.

Linux: Run make in JUCE/extras/AudioPluginHost/Builds/LinuxMakefile.

Download the workshop materialshttps://data.audio.dev/workshops/2022/build-first-plugin-with-juce/materials.zip

avatar for Tom Poole

Tom Poole

Director, JUCE
Tom Poole is a director of the open source, cross platform, C++ framework JUCE (https://juce.com). Before focussing on JUCE he completed a PhD on massively parallel quantum Monte-Carlo simulations of materials, and has been a foundational part of successful big-data and audio plug-in startups... Read More →
avatar for Reuben Thomas

Reuben Thomas

Lead Engineer, JUCE
Reuben has been a JUCE user since 2013, using it to build a room-acoustics simulator during his MA (Res) at the University of Huddersfield, audio analysis tools at IRCAM, and consumer music software at ROLI. In early 2020, Reuben became a full-time maintainer of the JUCE framework... Read More →
avatar for Attila Szarvas

Attila Szarvas

Software Engineer, JUCE
I studied electrical engineering and got drawn into signal processing and software development while working on active noise cancelling research topics. I've been working ever since as a programmer in various fields, but the most fun I had was doing audio plugin development in the... Read More →
avatar for Oliver James

Oliver James

Software Developer, JUCE
Hi!I'm Oli.Before joining the JUCE team, I used the JUCE framework to create real-time audio platforms and various 'tooling' plugins. I've also worked on low-latency audio/visual generation tools and networking tools.

Monday November 14, 2022 9:30am - 12:30pm GMT